AI NPC Behavior Trees in Unity & Godot
Creating intelligent NPCs using behavior trees and AI systems.
Creating intelligent NPCs using behavior trees and AI systems.
Building immersive VR and AR experiences in Unity and Unreal Engine.
Build a Godot 4 3D body that walks across a floor, turns to face where it moves, and falls with gravity, and nothing more. A character controller can grow into a huge system. Jumping, crouching, climbing, combat, and networking all pile on fast. This guide does none of that. You will build one movement slice:…
Build three small procedural generation techniques, seeded randomness, constrained room placement, and noise-based variation, side by side in Unity and Godot. Procedural generation sounds like research territory, but most of what a solo developer needs comes down to three ideas. You need randomness you can repeat, a way to place pieces so they follow rules,…
You already have a single-player scene. A character moves, collisions work, and an interaction such as a door already plays when you press a key. This guide adds a host, a second instance, and one rule: a peer may ask for a change, and only the authority applies it. It is not a matchmaking setup,…
Professional audio setup using FMOD in both engines.
Complete real-time multiplayer setup in Godot 4.x.