FMOD Audio Integration in Unity & Godot
Professional audio setup using FMOD in both engines.
Professional audio setup using FMOD in both engines.
Creating intelligent NPCs using behavior trees and AI systems.
Build a tiny 2D platformer in Godot 4 with a CharacterBody2D player, custom input actions, solid platforms, collectibles, and a goal. A quick word on the “one hour” promise. It assumes Godot 4 is already downloaded, that you use colored rectangles and the default Godot icon for art, and that you build one small level….
Go past your first Shader Graph material and build a dissolve that eats an object away with a glowing edge, then drive it from a script. In the beginner Shader Graph guide, you built a lit material with a color, varied smoothness, and a fresnel rim. That taught you the core loop: add a property,…
Create procedural environments and assets with Geometry Nodes.
Generative audio tools are useful in a game project when you treat them as a sketchpad. They can draft a rain bed, a batch of cloth rustles, a temp music cue, or a placeholder line while you block out a scene. They do not mix your game, they do not decide loop points, and they…
Choose between Unity and Unreal for your first XR project, then build one small test: a room, the player’s head, and one object that reacts when you look at it. Your first VR or AR project should not be a game. It should be a test that proves three things work: the headset or phone…