CryEngine Terrain & Environment Masterclass
Building realistic open-world landscapes in CryEngine.
Learn a solo-friendly ZBrush character pipeline that starts with a rough DynaMesh block, moves to subdivision detail, and ends with a low-poly mesh and normal map your engine can actually use. No single tutorial turns you into a professional character artist. What it can do is give you habits that keep working as your skills…
You already have a built FMOD event in a bank, so now you get FMOD for Unity reading that bank and make one event play when something happens in your game. This is the Unity-only, one-event version of the FMOD handoff, not the Godot plugin walkthrough in post 173 and not the FMOD Studio design…
Building realistic open-world landscapes in CryEngine.
Niagara is Unreal’s particle system. This tutorial builds one small effect: a burst of sparks that rise and fall, like a hit on stone or the pop of a campfire, and then fade. You will use one emitter, a handful of modules, and a user parameter you can set on an actor. There is no…
Real-time multiplayer means two copies of your game agree on what happened, even though each one only hears about it after a delay. This tutorial shows a solo developer how to get a small Godot 4 scene synchronizing between two local instances. That is the right first goal. It is not a finished online game,…
You will turn one wooden crate into a Chaos destructible, decide what deserves real simulation and what you should fake, and learn to spot when the editor is struggling before your game does. Chaos is the physics system in Unreal Engine 5. When you tick a box to make a mesh fall, roll, or bounce,…