AI for Procedural Level Generation
Using AI to generate dynamic levels and environments.
Using AI to generate dynamic levels and environments.
Using AI to automatically generate and iterate on game levels and environments.
Using Geometry Nodes to create procedural environments and assets efficiently.
An assistant that writes text can help you plan a level. It cannot know whether your jump lands, whether your collision is wrong, or whether the encounter is fair. This article is a workflow you can do with tools you already have: paper, the game engine you are already building in, and a general-purpose text…
Use a phone or any recorder you already own to capture one musical idea of a few bars, find its loop point by ear, and drop it into your game as placeholder music. This is a different slice from our earlier game audio posts: those cover generating sound with AI tools and building adaptive music…
Create procedural environments and assets with Geometry Nodes.
Generative audio tools are useful in a game project when you treat them as a sketchpad. They can draft a rain bed, a batch of cloth rustles, a temp music cue, or a placeholder line while you block out a scene. They do not mix your game, they do not decide loop points, and they…