Blender Geometry Nodes for Procedural Game Environments
Using Geometry Nodes to create procedural environments and assets efficiently.
Using Geometry Nodes to create procedural environments and assets efficiently.
You already have a built FMOD event in a bank, so now you get FMOD for Unity reading that bank and make one event play when something happens in your game. This is the Unity-only, one-event version of the FMOD handoff, not the Godot plugin walkthrough in post 173 and not the FMOD Studio design…
Low-poly game art is a set of choices, not a lack of skill. You decide how many triangles an object may cost, then you spend them on a readable silhouette and a few planes that catch light. This guide walks a solo developer through one prop, from an empty Blender file to a mesh you…
Building immersive VR and AR experiences in Unity and Unreal Engine.
Professional audio setup using FMOD in both engines.
Using AI to generate dynamic levels and environments.
Store each room as a small data record with doors, size, and a weight, then let a seed pick from that list and throw out any room that would overlap. This is a different slice from our earlier procedural generation post: that one placed same-size rooms on a grid with a random walk in Unity…