Blender Geometry Nodes for Procedural Game Environments
Using Geometry Nodes to create procedural environments and assets efficiently.
Using Geometry Nodes to create procedural environments and assets efficiently.
Complete professional texturing pipeline for game assets using Substance Painter.
You already have a built FMOD event in a bank, so now you get FMOD for Unity reading that bank and make one event play when something happens in your game. This is the Unity-only, one-event version of the FMOD handoff, not the Godot plugin walkthrough in post 173 and not the FMOD Studio design…
Professional texturing pipeline for game assets using Substance Painter.
Professional techniques for integrating sound and music in modern engines.
You will build one procedural fence in Geometry Nodes, tune it with two sliders, and turn it into a plain mesh that any game engine can import. Geometry Nodes lets you describe how a model is built instead of modeling every piece by hand. For a solo developer, that matters most on boring, repeated props….
Choose between Unity and Unreal for your first XR project, then build one small test: a room, the player’s head, and one object that reacts when you look at it. Your first VR or AR project should not be a game. It should be a test that proves three things work: the headset or phone…