Effective Playtesting Methods for Indie Games
Real-world playtesting strategies that improve your game before launch.
Real-world playtesting strategies that improve your game before launch.
This article starts after the game is already for sale. The store page exists, the build installs, and you can open Steamworks reports. What follows is how wishlists, price changes, and discounts actually behave, and which numbers you should refuse to invent. It does not rebuild a store page, it does not explain depots, and…
Learn what Nanite and Lumen do, turn them on in a small test scene, check whether your machine can handle them, and decide when to leave them off. Nanite and Lumen are two of the systems people mention most when they talk about Unreal Engine 5. They can make a scene look rich with less…
Run a useful playtest this week with no budget, one friend, a short task list, and a notebook. You do not need a lab, a survey platform, or a crowd of strangers to learn what is wrong with your game. You need someone playing it while you watch, and a plan for what to do…
Publishing a game on Steam is a checklist with two halves: a store page people can see, and a build Steam can install. Money after release, including how wishlists behave and how discounts are scheduled, is a later job. This article stops at a reviewed store presence and a build you can release on purpose….
How to earn real money from Roblox games using game passes, developer products, and DevEx.
Plan what you sell in a Roblox experience, choose between passes and developer products, and keep every purchase decision on the server. Monetization on Roblox is less about pricing and more about design. Before you think about what anything costs, you need to know what you are selling, why a player would want it, and…