Substance Painter Professional Texturing Workflow
Complete professional texturing pipeline for game assets using Substance Painter.
Complete professional texturing pipeline for game assets using Substance Painter.
A plain-language decision guide for solo Unity developers: what ECS really changes, when to skip DOTS entirely, when it earns its cost, and how to start with the Entities package without rewriting your whole game. DOTS comes up in almost every Unity performance conversation, and it is easy to come away thinking you should be…
You will turn one wooden crate into a Chaos destructible, decide what deserves real simulation and what you should fake, and learn to spot when the editor is struggling before your game does. Chaos is the physics system in Unreal Engine 5. When you tick a box to make a mesh fall, roll, or bounce,…
Take one game prop from untextured mesh to engine-ready base color, normal, and roughness maps in Adobe Substance 3D Painter. Texturing gets easier when you finish one object all the way. This guide uses a single prop, a wooden crate with metal corners, and runs it through the full loop: bake, base material, edge wear,…
Building realistic open-world landscapes in CryEngine.
Take a Niagara burst that already sits in your level, expose its particle size as a single user parameter, and change it from the details panel and from Blueprint. This is a different slice from our earlier Niagara post: that one built a spark burst from an empty system and exposed its burst count, while…
You already have a built FMOD event in a bank, so now you get FMOD for Unity reading that bank and make one event play when something happens in your game. This is the Unity-only, one-event version of the FMOD handoff, not the Godot plugin walkthrough in post 173 and not the FMOD Studio design…