Horizon Worlds & Meta Quest Development Guide
How to build immersive experiences in Meta Horizon Worlds and Quest.
How to build immersive experiences in Meta Horizon Worlds and Quest.
Using Geometry Nodes to create procedural environments and assets efficiently.
You will build one procedural fence in Geometry Nodes, tune it with two sliders, and turn it into a plain mesh that any game engine can import. Geometry Nodes lets you describe how a model is built instead of modeling every piece by hand. For a solo developer, that matters most on boring, repeated props….
Creating dynamic and immersive audio using procedural methods and AI.
You already have a built FMOD event in a bank, so now you get FMOD for Unity reading that bank and make one event play when something happens in your game. This is the Unity-only, one-event version of the FMOD handoff, not the Godot plugin walkthrough in post 173 and not the FMOD Studio design…
Complete step-by-step guide to creating custom shaders with Unity Shader Graph.
You will turn one wooden crate into a Chaos destructible, decide what deserves real simulation and what you should fake, and learn to spot when the editor is struggling before your game does. Chaos is the physics system in Unreal Engine 5. When you tick a box to make a mesh fall, roll, or bounce,…