Mobile Game Performance Optimization Guide
Tips and techniques to make your mobile game run smoothly on all devices.
Tips and techniques to make your mobile game run smoothly on all devices.
A plain-language decision guide for solo Unity developers: what ECS really changes, when to skip DOTS entirely, when it earns its cost, and how to start with the Entities package without rewriting your whole game. DOTS comes up in almost every Unity performance conversation, and it is easy to come away thinking you should be…
Before you add a wallet connect or read an on-chain value in Unity, learn what you cannot verify, what to test with the chain turned off, and when to stop. Blockchain features in games attract strong opinions. Some people see ownership and new design space. Others see risk and hype. This article is neither a…
Professional texturing pipeline for game assets using Substance Painter.
A CryEngine character is not one file. It is a skeleton, a skinned mesh, at least one animation, a material, and a character definition that points at those pieces. This workflow gets one humanoid into the Character Tool, playing one animation, with one attached prop. It does not cover facial rigs or a full locomotion…
A mobile game has to draw, simulate, and respond on a phone that is also doing a dozen other jobs. Optimization is the work of finding what your game actually spends, then removing the expensive parts you do not need. This is a solo-friendly process for a Unity project you already have running. It will…
Build a tiny 2D platformer in Godot 4 with a CharacterBody2D player, custom input actions, solid platforms, collectibles, and a goal. A quick word on the “one hour” promise. It assumes Godot 4 is already downloaded, that you use colored rectangles and the default Godot icon for art, and that you build one small level….