AI NPC Behavior Trees in Unity and Godot
Creating intelligent NPCs using behavior trees and AI in both engines.
Creating intelligent NPCs using behavior trees and AI in both engines.
You already have a built FMOD event in a bank, so now you get FMOD for Unity reading that bank and make one event play when something happens in your game. This is the Unity-only, one-event version of the FMOD handoff, not the Godot plugin walkthrough in post 173 and not the FMOD Studio design…
Before you add a wallet connect or read an on-chain value in Unity, learn what you cannot verify, what to test with the chain turned off, and when to stop. Blockchain features in games attract strong opinions. Some people see ownership and new design space. Others see risk and hype. This article is neither a…
Complete 3D game development workflow in Godot 4.x from concept to release.
Unity and Godot can both carry a solo game from a blank project to an export. They do not ask the same things of you. This is a decision guide, not a scoreboard. There is no honest universal frame-rate winner, because your scene, your hardware, and your own code dominate any engine slogan. The goal…
High-detail sculpting to game-ready assets workflow from ZBrush to Godot.
Build three small procedural generation techniques, seeded randomness, constrained room placement, and noise-based variation, side by side in Unity and Godot. Procedural generation sounds like research territory, but most of what a solo developer needs comes down to three ideas. You need randomness you can repeat, a way to place pieces so they follow rules,…