Procedural Audio Generation Techniques
Creating dynamic and immersive audio using procedural methods and AI.
Creating dynamic and immersive audio using procedural methods and AI.
How to build immersive experiences in Meta Horizon Worlds.
Professional texturing pipeline for game assets using Substance Painter.
Take one game prop from untextured mesh to engine-ready base color, normal, and roughness maps in Adobe Substance 3D Painter. Texturing gets easier when you finish one object all the way. This guide uses a single prop, a wooden crate with metal corners, and runs it through the full loop: bake, base material, edge wear,…
Professional audio setup using FMOD in both engines.
Professional audio implementation using FMOD in both engines.
Choose between Unity and Unreal for your first XR project, then build one small test: a room, the player’s head, and one object that reacts when you look at it. Your first VR or AR project should not be a game. It should be a test that proves three things work: the headset or phone…